﻿public class NetEvent_Follow : NetSendEvent
{
    public FollowData likeData;
    protected override ISerialize data
    {
        get
        {
            return likeData;
        }
    }


    public NetEvent_Follow() : base()
    {
        message.key = "Follow";
    }

    protected override void OnSend(Remote connect)
    {
        //GameDebug.Log($"NetEvent_UpdateDiamond :{diamondData.diamond}  发送到：{(connect as TCPClient)?.userID}");
    }
}

